package org.game.constant;

import com.sojoys.artifact.factory.session.ISession;

import io.netty.util.AttributeKey;

/**
 * @author : DengYing
 * @CreateDate : 2017年7月10日 下午4:38:25
 * @Description ：session常量
 */
public class SessionConstent {
	public static final AttributeKey<ISession> STATE = AttributeKey.valueOf("session");
	/** 加密钥密 */
	public static final String ENCRYPTION_KEYS = "encryption_keys";
	/** 解密钥密 */
	public static final String DECRYPTION_KEYS = "decryption_keys";
	
	public static final String ACTOR = "actor";
	/** 角色对象 */
	public static final String PLAYER = "player"; 
}
